The university of Texas at El Paso


InfographicThumbDigital Interactions

Technology, pedagogy, and digital literacies are changing the way learning happen, therefore, AT works to stay current in the various technology tools that can help in student engagement and achievement. We can create digital interactions using various software programs.

Google GlassGoogle Glass I.V.

Research and development are big components of Academic Technologies. As such, we are currently working on a prototype using the newly released Google Glass technology that will allow control of the audio-visual equipment in the Undergraduate Learning Center. Currently, faculty teaching in the building area restricted to an area around the equipment console. This prototype will give the instructor freedom to move around the room and interact with students while managing the equipment in the room through voice commands using the Google Glass I.V. Voice commands that are possible with this technology include the changing of presentation sources (and therefore what is being projected on the screen), increasing/decreasing the system’s volume, and adjusting of lighting in the room.

facultysenateFaculty Senate

To support faculty at UTEP, AT redesigned and re-launched the Faculty-Senate website to provide an updated functionality and look to better provide information about initiatives, processes, and meetings conducted by the Faculty-Senate.


Smithsonian- Academic Technologies Dia De Los Muertos Day

The Smithsonian Latino Center (SLC) in partnership with the University of Texas at El Paso’s (UTEP) Department of Academic Technology (AT) co-produced and hosted the fifth annual Day of the Dead/Dia de los Muertos in Second life, an avatar based virtual world, using the Smithsonian Latino Virtual Museum (LVM) digital collections illustrating customs and beliefs varying from ancient Mesoamerica to those currently practiced in today’s Latino culture. This was coupled with a live event that included dance, music, art and workshop.

3DTECH3D Technologies

Using video, printing, and immersive, virtual environments, AT is encouraging a spatial form of teaching and learning. Students, faculty and staff can engage in rich, sensory experiences and authentic contexts--pushing the boundaries of traditional learning.  Using platforms like Second Life and Open Sim, or technology like 3D printing, CS designs everything from virtual classrooms, 3D artifacts, to interactive, serious games.

virtualworldsutepVirtual Worlds

Virtual Worlds are online, user-­‐created, immersive social interaction environments. Participants in this environment can engage in rich, sensory experiences, authentic contexts, activities, and opportunities for reflection that form an exciting new domain for a range of educational applications including distance education, vocational and tertiary education, and workplace training. The best way to truly understand its potential, though, is to explore it, and in particular, explore what Academic Technologies has created on UTEP’s “islands.”    

TTECHTeachTech Program

Academic Technologies TeachTech participants are full-time faculty, staff, and select administrators on campus who have demonstrated a commitment of utilizing technology in teaching, learning and research in their own practice.  TeachTech members are selected annually for a one-year commitment in order to work within the TLL on a research project, to contribute to academic programming and to develop a publication in the area of the scholarship in the area of teaching and learning (SOTL).

CapstonePreceptors Training Modules (Capstone)

The aim of these modules is to train preceptors to educate future healthcare providers. This training course has eight modules. At the completion of the course the preceptors have to complete the post-test and evaluation.

LINKS InterfaceLINKS Videoconferencing Interface

LINKS is a state-of-the-art videoconferencing suite located in the Undergraduate Learning Center that is equipped with a high-end, high-definition videoconferencing system. The system’s user interface was just recently revamped to display a modern, interactive interface that wirelessly establishes connections around the world and controls various features such as the high definition camera’s zoom, pan and tilt functions.

Flash CardsFlash Cards AT UTEP

The Flash Cards AT UTEP app is being developed in partnership with the Department of Mathematical Sciences. More than just an app, AT is developing a flash card engine that will provide a flexible framework for questions applicable to any subject matter. For students, the first version will include features such as instant feedback on whether the answer selected is correct or wrong. If the student selects a wrong answer on the first try, the app will provide clues for him/her to use. For faculty, the first version may be administered as a prerequisite to taking a course to provide a formative assessment of the student’s readiness. As class progresses, the app can then be used as a tool for review of material. Version 2 of the application will provide a link to YouTube videos providing detailed information for specific math problems learned in class.


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